Ships that cloak need to burn fuel.
Fuel_burned_by_cloak = 0 ...if ship has Advanced Cloaking Trunc(CloakFuelBurn * Max(Hull_mass, 100) / 100) ...otherwise Fuel_needed_before_movement = 1 + Fuel_burned_by_cloak Fuel_needed_after_movement = 1
Ships need to decloak if their fuel drops below the Fuel_needed value. After the normal cloak fuel was burnt, one kt must remain; fuelless ships cannot cloak.