("Minefield Identity") These codes modify the Lay Mines and Lay Web Mines missions. You may lay a mine field belonging to another player. The third letter of the friendly code is the race in whose identity to lay the mines (mi1=Federation, mi2=Lizards etc. to mia=Rebels, mib=Colonies (lower case!)).

► Note: Unless you have a mine-level alliance, the laying ship will be an enemy after the mine laying, and be in danger of a mine hit.

Availability of this friendly code is configured using the AllowMinefieldIdentity or MineIdNeedsPermission configuration options, which allow disabling the code altogether or restricting it to alliances.

You can also use the Lay Minefield or Lay Web Minefield extended mission instead of this friendly code. These missions allow you to specify the intended owner of the new minefield.

Note that some front-ends have problems displaying non-crystal web mines and show them as normal mines. Look at the mine sweep messages in this case. Programs that read util.dat should show them correctly.

Relevant Configuration Options: AllowMinefieldIdentity, MineIdNeedsPermission

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.