(4.0j) Experience helps ships master dangerous ion storms.

If a ship is inside a dangerous storm, it can receive damage. If the crew is experienced, that damage is reduced.

Damage_received = Normal_damage * (1 - (Ship_level / NumExperienceLevels))

In a four-level setup, ships at level one receive only 75% of the normal damage, ships at level two receive only 50%, and ships that have reached the top-most level do not receive any damage at all.

See Ion Storm Effects formulas for details.

Ships receive experience for surviving an ion storm, see above under Gaining Experience.

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.