The Pirates can rob enemy ships. They will steal Neutronium, Tritanium, Duranium, Molybdenum, Colonists, Supplies and Money, in this order. Pending ship-to-foreign-ship and ship-to-foreign-planet transfers are intercepted and stolen, too (if the victim did a ship-to-own-ship-or-planet transfer, that one will be resolved client-side and can't be stolen).
The most common use of this mission is to await the victim with a few cloaked ships, and rob him dry and board him next turn. Tow and Rob will happen uncloaked, though.
Preconditions:
- ship has fuel
- ship has beams
Ordering:
- Robbing happens in per-player Id order at each place.
- Each robber tries to rob its victims in Id order.
- From each victim, resources are taken in order Neutronium, Tritanium, Duranium, Molybdenum, Colonists, Supplies and Money.
- Of each resource, the Pirates steal the regular cargo room first, then the ship-to-planet transporter, and finally the ship-to-ship transporter.
Relevant Configuration Options: RobCloakedChance, RobCloakedShips, RobFailureOdds.
Relevant PControl Stages: RobMission.