Maximum Population: The maximum population for a planet is a fixed number which depends on the planet's climate. With ClimateLimitsPopulation enabled, the maximum population on an ideally-tempered world is 100000 clans (10 million colonists). If configured, supplies help you support more colonists on a planet.
Eff_max_colonist_clans = Trunc(Eff_max_colonists / 100) Eff_max_colonists = Max_colonists + Supply_bonus ...if ClimateLimitsPopulation is enabled ...at least 1 25000000 ...otherwise Max_colonists = Trunc(10000000 * Sin(Temperature * PI / 200)) ...if colonists are Crystalline and CrystalsPreferDeserts is enabled and CrystalSinTempBehavior is enabled and Temperature ≥ 15 300 + MaxColTempSlope * Temperature ...if colonists are Crystalline and CrystalsPreferDeserts is enabled and CrystalSinTempBehavior is enabled and Temperature < 15 100000 * Temperature ...if colonists are Crystalline and CrystalsPreferDeserts is enabled and CrystalSinTempBehavior is disabled 9000000 ...if colonists are Rebel and Temperature < 20 300 + MaxColTempSlope * Temperature ...if Temperature < 15 100 + (100-Temperature) * MaxColTempSlope ...if Temperature > 84 ...at least 6000 if colonists are Klingon, Robot, Rebel or Colony Trunc(10000000 * Sin(Temperature * PI / 100)) ...in all remaining cases Supply_bonus = Trunc(100 * Supplies / 40) ...if AllowEatingSupplies is enabled 0 ...otherwise
► Note: Note that these formulas use colonists, not clans. A future PHost version may simplify that to clans, which would get slightly different rounding behaviour.
Native populations have simpler formulas. The absolute maximum is 15.6 million natives (156000 clans) for most races, 10 million for Siliconoids when they like it hot. Supplies do not help you to increase the limit.
Max_native_clans = 156000 ...if ClimateLimitsPopulation is disabled 1000 * Temperature ...if natives are Siliconoid and CrystalsPreferDeserts is enabled and PHost is version 3.3c or newer Trunc(Sin(Temperature * PI / 100) * 156000) ...in all remaining cases
It might be considered a bug that Siliconoids cannot reach the 15.6 million mark with CrystalsPreferDeserts enabled, but changing the formula would again complicate matters even more.
Growth: Growth depends on taxation and climate. Populations will never grow over the limit. The maximum growth rate is 5% per turn.
Colonist_growth_in_clans = Trunc(Round(Colonist_growth_rate * Colonist_clans / 100) * RaceGrowthRate / 100) ...at most Eff_max_colonist_clans - Colonist_clans Colonist_growth_rate = 0 ...if Colonist_clans ≥ Eff_max_colonist_clans 0 ...if Colonist_happiness < 70 0 ...if colonists are Crystalline and CrystalsPreferDeserts is enabled and CrystalSinTempBehavior is enabled and Temperature < 15 5 * Sin(Temperature * PI / 200) / (1 + Colonist_tax / 5) ...if colonists are Crystalline and CrystalsPreferDeserts is enabled and CrystalSinTempBehavior is enabled and Temperature ≥ 15 5 * (Temperature / 100) / (1 + Colonist_tax / 5) ...if colonists are Crystalline and CrystalsPreferDeserts is enabled and CrystalSinTempBehavior is disabled 0 ...if Temperature < 15 0 ...if Temperature > 84 5 * Sin(Temperature * PI / 100) / (1 + Colonist_tax / 5) ...in all other cases
Native growth is similar, but here the maximum growth rate is 4%. Natives do not grow on unowned planets(!).
Native_growth_in_clans = Trunc(Round(Native_growth_rate * Native_clans) / 100) ...at most Max_native_clans - Native_clans Native_growth_rate = 0 ...if Native_clans ≥ Max_native_clans 0 ...if Native_happiness < 70 4 * (Temperature / 100) / (1 + Native_tax / 5) ...if natives are Siliconoids and CrystalsPreferDeserts is enabled and PHost is version 3.3c or newer 4 * Sin(Temperature * PI / 100) / (1 + Native_tax / 5) ...in all other cases