- Range
- 0 to 32767
- Default Value
- 80
- Arrayized!
- PHost only!
- Range
- 0 to 32767
- Default Value
- 80
- Arrayized!
- PHost only!
- Range
- 0 to 32767
- Default Value
- 80
- Arrayized!
- PHost only!
- Range
- 0 to 32767
- Default Value
- 0
- Arrayized!
- PHost only!
These parameters modify the formulas used to compute the crew killed and damage taken by a weapon hit. A higher value means the unit takes more damage. When a ship is hit by enemy fire, the ship's Scaling parameters are consulted, not those of the enemy. Thus, you make ships stronger by lowering these values (so that ships take less damage).
The exact formulas are documented on the Combat Formulas page.