Hyperjump ships can use their hyperdrive instead of the normal engines to move. See the HYP friendly code for preconditions for hyperjumping.
Fuel_used =
50
New_position =
(Waypoint_X, Waypoint_Y)
...if Distance_to_waypoint ≥ 340
and Distance_to_waypoint ≤ 360
(Position_X + Sgn(DX) * Trunc(350 * Abs(DX) / Distance_to_waypoint) + 0.4999999,
Position_Y + Sgn(DY) * Trunc(350 * Abs(DY) / Distance_to_waypoint) + 0.4999999)
...with
DX = Waypoint_X - Position_X
DY = Waypoint_Y - Position_Y


