- Ins: Add new ship (asks for hull type, assigns default owner).
- Ctrl‐Ins, *: Replicate current ship.
- Del: Remove this ship.
- Ctrl‐Del: Clear simulation setup.
- F1: Show this ship on ship screen if possible
- Ctrl‐Up, Ctrl‐Down: Move ship up/down (has no effect on simulation)
- U: Update this ship's simulation data with information from game
- Ctrl‐U: Update all ship's simulation data with information from game
- W: Write this ship's simulation data to game
- Ctrl‐W: Write all ship's simulation data to game
- A: Edit aggressiveness (PE, Kill)
- T: Edit hull type
- F: Edit friendly code
- Shift‐F: Move to next ship, and give it a numeric fcode above the previous ship's code
- 1: Edit primary weapon (beams)
- 2: Edit secondary weapon (torpedoes, fighters)
- N: Edit name
- I: Edit Id number
- D: Edit damage
- S: Edit shield level
- M: Edit mass (custom ships only)
- C: Edit crew
- L: Edit experience level (if active on your host)
- O: Edit owner
- E: Edit engine (for engine/shield bonus computation)
- V: Toggle cloak status
- R: Toggle random friendly codes. When enabled, the friendly code will be set to a random numeric value before the simulation. You can choose to randomize some digits only by assigning a friendly code containing "#".
- .: Temporarily disable ship (remove from simulation without deleting it) or enable it again
- X: Edit intercept target (for Intercept Attack battle order)
- B: Edit abilities (hullfuncs).
- P: Edit planet
- K: Edit ship ratings for FLAK simulation
- # or \: (or right mouse button) Sort ship list.
- Ctrl‐O: Edit options
- Ctrl‐A: Edit alliance relations
- Ctrl‐C: Fleet cost comparison
- Ctrl‐R: Read saved simulation from a file (.ccb)
- Ctrl‐S: Save simulation setup to file
Reference
- Keys:
- B from race screen