Left.Aux$:Int (read-only) Right.Aux$:Int (read-only)
Type of secondary weapon.
- 1..10 for torpedoes
- 11 for fighters
- EMPTY if no secondary weapon.
See also: Combat Properties
Left.Aux$:Int (read-only) Right.Aux$:Int (read-only)
Type of secondary weapon.
See also: Combat Properties