Global actions allow you to perform an action on many objects (ships, planets) at once. On the left side, you can choose an action to perform. Actions are grouped in a tree, use Space or click the "+" to unfold a tree node.
- Enter: Execute selected action. This will normally display a dialog asking you for parameters or confirmation.
- N: Toggle exclude numerical fcodes option. By default, this is enabled, so units with numerical friendly codes are excluded to leave your battle setups alone.
- S: Toggle exclude special fcodes option. By default, this is enabled, so units with special friendly codes are excluded to not disturb your special missions.
- R: Toggle search result option. When enabled, this function operates on the last search result. When disabled, Global Actions operate on all units.
- M: Toggle marked objects only option. When enabled, only marked objects will be processed.
- 1,2: Toggle ships/planets. By default, this function operates on all units, but you can apply a global action to ships or planets only.
- L: Toggle lock override. By default, this function tries to avoid, for example, changing waypoints of a ship that operates on an auto-waypoint, but you can force it to process those, too (although this may confuse the Auto Task).
- F7: Search. This produces a new search result for R to work on.
- ESC: Exit
Description of the Actions
- Friendly Codes
- This item offers the ability to randomize affected friendly codes, or to set to a particular value.
- Missions
- This item allows you to change starbase missions, starship missions, and starship primary enemies. Note that not all starship missions are possible here.
- Building
- This item allows you to set auto-build goals on all planets, or perform auto-build. Note that goals can even be set on planets you don't own so you can pre-initialize them before actually colonizing them.
- Taxes
- This item has three "Optimize" choices, which will set optimum taxes (safetax) for Colonists, Natives, or both, respectively.
- Export
- Export data into various data formats. Note that this can only export planets or ships, not both at the same time.
- Script Command
- Allows you to enter a single-line script command which will be executed for each object. This is similar to using a ForEach command (with an If for the filtering) on the console. It differs in that this creates a process for each unit.
Reference
- Keys:
- G from race screen or search