- Abort
- Abs
- AddCommand
- AddConfig
- AddFCode
- AddItem
- AddNotify
- AfterExit
- Algorithm
- Asc
- ATan
- Atom
- AtomStr
- AuthPlayer
- AutoBuild
- AutoTaskScreen
- AutoTaxColonists
- AutoTaxNatives
- Aux
- Aux$
- Aux.Ammo
- Aux.Count
- Aux.Short
- Base
- Base.Building
- Base.YesNo
- BaseLock
- Bases
- BaseScreen
- BaseTaskScreen
- Beam
- Beam$
- Beam.Count
- Beam.Max
- Beam.Short
- BeforeLoad
- Bind
- BitAnd
- BitNot
- BitOr
- BitXor
- Break
- Build
- Build.Beam$
- Build.Beam.Count
- Build.Engine$
- Build.Hull$
- Build.QPos
- Build.Remainder
- Build.Short
- Build.Torp$
- Build.Torp.Count
- Build.YesNo
- BuildBase
- BuildBaseDefense
- BuildBaseDefenseWait
- BuildBeams
- BuildDefense
- BuildDefenseWait
- BuildEngines
- BuildFactories
- BuildFactoriesWait
- BuildFighters
- BuildHulls
- BuildLaunchers
- BuildMines
- BuildMinesWait
- BuildShip
- BuildTorps
- ByName
- CAdd
- Call
- Capabilities
- Cargo.Colonists
- Cargo.D
- Cargo.Free
- Cargo.M
- Cargo.Max
- Cargo.MaxFuel
- Cargo.Money
- Cargo.N
- Cargo.Remainder
- Cargo.Str
- Cargo.Supplies
- Cargo.T
- CargoTransfer
- CargoTransferWait
- CargoUnload
- CargoUnloadAllShips
- CargoUpload
- CargoUploadWait
- Case
- CC$AutoExec
- CC$AutoReCheck
- CC$Get
- CC$Input
- CC$LibraryVersion
- CC$Notify
- CC$NotifyConfirmed
- CC$Open
- CC$Print
- CC$Reset
- CC$SelectionExec
- CC$SetInt
- CC$SetStr
- CC$UseKeymap
- CCompare
- CDiv
- CExtract
- Cfg
- ChangeFleetLeader
- Chart.SetView
- Chart.X
- Chart.Y
- Chr
- Chr$
- Class
- Close
- CMul
- Colonists
- Colonists.Change
- Colonists.Change$
- Colonists.Happy
- Colonists.Happy$
- Colonists.Supported
- Colonists.Tax
- Colonists.Tax.Income
- Color
- Color.EGA
- Comment
- Config.BeamChargeRate
- Config.BeamKillRate
- Config.CrewDefenseRate
- Config.TorpChargeRate
- Config.TorpMissRate
- Continue
- ControlScreen
- Cos
- Cost.D
- Cost.M
- Cost.MC
- Cost.Str
- Cost.T
- Count
- CountPlanets
- CountShips
- CreateKeymap
- CreatePlanetProperty
- CreateShipProperty
- CRemove
- Crew
- Crew$
- Crew.Normal
- CSub
- Damage
- Defense
- Defense.Base
- Defense.Base.Max
- Defense.Base.Want
- Defense.Max
- Defense.Want
- Delete
- Density.D
- Density.M
- Density.N
- Density.T
- Description
- Dim
- Directory
- DirectoryEntry
- Distance
- Do
- Else
- End
- End.X
- End.Y
- EndFunction
- EndIf
- EndOn
- EndSelect
- EndStruct
- EndSub
- EndTry
- EndWith
- Enemy
- Enemy$
- Enemy.Adj
- Engine
- Engine$
- Engine.Count
- EnqueueShip
- EnterDirectory
- Eval
- Exit
- Exp
- Expire
- Factories
- Factories.Max
- Factories.Want
- FCode
- Fighter.Bays
- Fighter.Bays (Hull Property)
- Fighter.Bays (Ship Property, Combat Participant Property)
- Fighter.Count
- Fighters
- Fighters.Max
- Find
- FindPlanet
- FindShip
- FindShipCloningAt
- First
- FixShip
- FixShipWait
- FixShipWait (Ship Command)
- FixShipWait (Planet Command)
- Fleet
- Fleet$
- Fleet.Name
- Fleet.Status
- FleetScreen
- For
- ForEach
- Format
- FPos
- FreeFile
- FSize
- FuelFactor
- FullText
- Function
- Get
- GetByte
- GetDirectoryName
- GetFileName
- GetLockInfo
- GetLong
- GetStr
- GetWord
- Global
- Ground.D
- Ground.M
- Ground.N
- Ground.T
- Group
- HasFunction
- Heading
- Heading$
- HistoryScreen
- Hull
- Hull$
- Hull.Short
- Hull.Special
- Id
- Id2
- If
- Image
- Image$
- Index
- Industry
- Industry$
- Info1
- Info2
- InMsg
- Input
- InStr
- Int
- IsArray
- IsEmpty
- IsNum
- IsPlanet
- IsSpecialFCode
- IsString
- Keep
- Key
- Kill
- Killed
- LastScan
- Launcher
- LCase
- Left
- Left.Aux
- Left.Aux$
- Left.Aux.Ammo
- Left.Aux.Count
- Left.Aux.Short
- Left.Beam
- Left.Beam$
- Left.Beam.Count
- Left.Beam.Short
- Left.Crew
- Left.Crew$
- Left.Damage
- Left.Fighter.Bays
- Left.Fighter.Count
- Left.Hull
- Left.Hull$
- Left.Id
- Left.Image
- Left.Level
- Left.Mass
- Left.Name
- Left.Owner
- Left.Owner$
- Left.Owner.Adj
- Left.Shield
- Left.Status
- Left.Status$
- Left.Torp
- Left.Torp$
- Left.Torp.Count
- Left.Torp.LCount
- Left.Torp.Short
- Left.Type
- Left.Type.Short
- Len
- Level
- Lines
- Listbox
- Load
- LoadHelpFile
- LoadResource
- Loc
- Loc.X
- Loc.Y
- Local
- Lock
- Log
- Loop
- LTrim
- Magic
- MakeFileName
- Maketurn
- Mark
- Marked
- Mass
- Max
- MessageBox
- Messages
- Mid
- Min
- Mined.D
- Mined.M
- Mined.N
- Mined.Str
- Mined.T
- Minefield
- Mines
- Mines.Max
- Mines.Want
- Mission
- Mission$
- Mission.Intercept
- Mission.Short
- Mission.Tow
- Money
- Move.DX
- Move.DY
- Move.ETA
- Move.Fuel
- MoveTo
- MoveTowards
- My.Bases
- My.InMsgs
- My.OutMsgs
- My.PBPs
- My.Planets
- My.Race
- My.Race$
- My.Race.Adj
- My.Race.Full
- My.Race.Id
- My.Race.Mission
- My.Score
- My.Score.Freighters
- My.Ships
- My.Ships.Capital
- My.Team
- My.VCRs
- Name
- Name.Full
- Name.Short
- Natives
- Natives.Change
- Natives.Change$
- Natives.Gov
- Natives.Gov$
- Natives.Happy
- Natives.Happy$
- Natives.Race
- Natives.Race$
- Natives.Tax
- Natives.Tax.Base
- Natives.Tax.Income
- Natives.Tax.Max
- NewCircle
- NewHash
- NewLine
- NewLineRaw
- NewMarker
- NewRectangle
- NewRectangleRaw
- NewTurn
- Next
- Notify
- NumUnits
- On
- Open
- Option
- Orbit
- Orbit$
- Orbit.Enemy
- Orbit.Own
- Owner
- Owner$
- Owner.Adj
- Owner.Real
- Path
- PBPs
- Planet
- PlanetAt
- PlanetLock
- PlanetName
- Planets
- PlanetScreen
- PlanetTaskScreen
- Played
- Player
- Put
- Quit
- Race
- Race$
- Race.Adj
- Race.Id
- Race.Mission
- Race.Short
- RaceScreen
- RAdd
- Radius
- Random
- RandomFCode
- RecycleShip
- RecycleShip (Planet Command)
- RecycleShip (Ship Command)
- RecycleShipWait
- RecycleShipWait (Ship Command)
- RecycleShipWait (Planet Command)
- ReDim
- Rest
- Restart
- Return
- Right
- Right.Aux
- Right.Aux$
- Right.Aux.Ammo
- Right.Aux.Count
- Right.Aux.Short
- Right.Beam
- Right.Beam$
- Right.Beam.Count
- Right.Beam.Short
- Right.Crew
- Right.Crew$
- Right.Damage
- Right.Fighter.Bays
- Right.Fighter.Count
- Right.Hull
- Right.Hull$
- Right.Id
- Right.Image
- Right.Level
- Right.Mass
- Right.Name
- Right.Owner
- Right.Owner$
- Right.Owner.Adj
- Right.Shield
- Right.Status
- Right.Status$
- Right.Torp
- Right.Torp$
- Right.Torp.Count
- Right.Torp.LCount
- Right.Torp.Short
- Right.Type
- Right.Type.Short
- RLen
- RLink
- RMid
- Round
- RString
- RStyle
- RTrim
- Run
- RunHook
- RXml
- SaveGame
- Scanned
- Score
- Score.Freighters
- Seed
- Seek
- Select
- Selection.Layer
- SelectionExec
- SelectionLayer
- SelectionLoad
- SelectionSave
- SellSupplies
- SetByte
- SetColonistTax
- SetColor
- SetComment
- SetComment (Drawing Command)
- SetComment (Planet Command)
- SetComment (Ship Command)
- SetEnemy
- SetFCode
- SetFleet
- SetFleetName
- SetLong
- SetMission
- SetMission (Planet Command)
- SetMission (Ship Command)
- SetName
- SetNativeTax
- SetSpeed
- SetStr
- SetTech
- SetWaypoint
- SetWord
- Shape
- Shared
- Shield
- Ship
- ShipBuildScreen
- ShipLock
- ShipName
- ShipNameAndId
- Ships
- Ships.Capital
- Ships.Freighters
- Ships.Total
- ShipScreen
- ShipTaskScreen
- Shipyard
- Shipyard.Action
- Shipyard.Id
- Shipyard.Name
- Sin
- Size
- Special
- Speed
- Speed$
- Sqr
- Sqrt
- Starchart
- Static
- Status
- Status$
- Stop
- Storage.Ammo
- Storage.Beams
- Storage.Engines
- Storage.Hulls
- Storage.Launchers
- Storm
- Str
- StrCase
- String
- String$
- Struct
- Sub
- Supplies
- System.Err
- System.ExitClient
- System.ExitRace
- System.GameDirectory
- System.GameType
- System.GameType$
- System.GUI
- System.Host
- System.Host$
- System.HostVersion
- System.Language
- System.Local
- System.Plugin
- System.Program
- System.RandomSeed
- System.RegStr1
- System.RegStr2
- System.Remote
- System.RootDirectory
- System.Sim
- System.Version
- System.Version$
- Tag
- Tan
- Task
- Task.Base
- Team
- Tech
- Tech.Beam
- Tech.Engine
- Tech.Engine (Planet Property)
- Tech.Engine (Engine Property)
- Tech.Hull
- Tech.Torpedo
- Tech.Torpedo (Planet Property)
- Tech.Torpedo (Torpedo Property)
- Temp
- Temp$
- Text
- Torp
- Torp$
- Torp.Count
- Torp.LCount
- Torp.LMax
- Torp.Short
- Torpedo
- Total.Capital
- Transfer.Ship
- Transfer.Ship.Colonists
- Transfer.Ship.D
- Transfer.Ship.Id
- Transfer.Ship.M
- Transfer.Ship.N
- Transfer.Ship.Name
- Transfer.Ship.Supplies
- Transfer.Ship.T
- Transfer.Unload
- Transfer.Unload.Colonists
- Transfer.Unload.D
- Transfer.Unload.Id
- Transfer.Unload.M
- Transfer.Unload.N
- Transfer.Unload.Name
- Transfer.Unload.Supplies
- Transfer.Unload.T
- Translate
- Trim
- Truehull
- Try
- TryLoad
- Turn
- Turn.Date
- Turn.IsNew
- Turn.Time
- Type
- Type$
- Type.Short
- Type.Short (Planet Property)
- Type.Short (Ship Property)
- Type.Short (Combat Participant Property)
- UCase
- Ufo
- UI.ChooseObject
- UI.Directory
- UI.EditAlliances
- UI.FileWindow
- UI.GotoChart
- UI.GotoScreen
- UI.Help
- UI.Input
- UI.InputFCode
- UI.InputNumber
- UI.KeymapInfo
- UI.ListFleets
- UI.ListShipPrediction
- UI.ListShips
- UI.Message
- UI.OverlayMessage
- UI.PlanetInfo
- UI.PopupConsole
- UI.Prefix
- UI.Result
- UI.Screen
- UI.Search
- UI.SelectionManager
- UI.Update
- UI.X
- UI.Y
- Unit
- Units
- UnknownPlanetLock
- Unmark
- Unpack
- UnpackScan
- UseKeymap
- Val
- Value
- Vcr
- Visible.Planet
- Visible.Ship
- Voltage
- WaitOneTurn
- Waypoint
- Waypoint.Dist
- Waypoint.DX
- Waypoint.DY
- Waypoint.Planet
- Waypoint.X
- Waypoint.Y
- With
- Write
- Z
- Zap
PlanetsCentral
Version 20241025