This section describes all combat participant properties. Each unit taking part in a fight is described by one such object. It can be accessed using Unit(n) as a combat property.
For example, this code iterates through all fights, then through all units, and prints their names:
ForEach Vcr Do ForEach Unit Do Print Name
Properties of the first and second combat participants are also accessible as Left.Xxx and Right.Xxx combat properties.
- Aux
- Aux$
- Aux.Ammo
- Aux.Count
- Aux.Short
- Beam
- Beam$
- Beam.Count
- Beam.Short
- Config.BeamChargeRate
- Config.BeamKillRate
- Config.CrewDefenseRate
- Config.TorpChargeRate
- Config.TorpMissRate
- Crew
- Crew$
- Damage
- Fighter.Bays
- Fighter.Count
- Hull
- Hull$
- Id
- Image
- Index
- IsPlanet
- Level
- Mass
- Name
- Name.Full
- Owner
- Owner$
- Owner.Adj
- Shield
- Status
- Status$
- Torp
- Torp$
- Torp.Count
- Torp.LCount
- Torp.Short
- Type
- Type.Short