This function allows you to reset all units at a particular location to the status they had at the beginning of the turn. Most things can simply be reverted manually (e.g. just re-enter the mission the ship had at the beginning of the turn), but sometimes this is quite tedious. This function can also be used when the turn file has been messed up due to a bug in a program.

Because units can interact, you must reset all units at a location in a group. It is not possible to reset a single ship, maybe: if that ship has transferred cargo somewhere, the receiver of that cargo must be reset as well.

PCC2 divides properties into two groups; you can reset them independant of each other:

  • C: Cargo, structures, builds. Resets everything that has to do with cargo, i.e. build orders, planetary structures (which are built from money and supplies), built starship components or weapons, and ship build orders.
  • M: Missions, orders, names. Resets missions, friendly codes, names, tax rates, waypoints, etc. These do not interact with other units.

Other keys:

  • L: List affected units.
  • Enter: Confirm
  • ESC: Cancel

Reference

Keys:
AltR on control screens
This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.