This section describes all planet properties. These can be accessed using Planet(id).FIELD, using a ForEach loop, and with the search and print functions.
Many planet properties are only known for own planets. If not, they yield EMPTY, even if not explicitly stated here. Some properties are also known and remembered for planets you visit, scan or otherwise get information about.
Starbase properties are also accessible from planets and all yield EMPTY if there is no base.
Planet properties can be prefixed with Planet.. This makes it possible to refer to a planet property which is currently shadowed by an equally-named property of another object.
- Base
- Base.Building
- Base.YesNo
- Build
- Build.Beam$
- Build.Beam.Count
- Build.Engine$
- Build.Hull$
- Build.QPos
- Build.Short
- Build.Torp$
- Build.Torp.Count
- Build.YesNo
- Colonists
- Colonists.Change
- Colonists.Change$
- Colonists.Happy
- Colonists.Happy$
- Colonists.Supported
- Colonists.Tax
- Colonists.Tax.Income
- Comment
- Damage
- Defense
- Defense.Base
- Defense.Base.Max
- Defense.Base.Want
- Defense.Max
- Defense.Want
- Density.D
- Density.M
- Density.N
- Density.T
- Factories
- Factories.Max
- Factories.Want
- FCode
- Fighters
- Fighters.Max
- Ground.D
- Ground.M
- Ground.N
- Ground.T
- Id
- Industry
- Industry$
- Level
- Loc.X
- Loc.Y
- Marked
- Messages
- Mined.D
- Mined.M
- Mined.N
- Mined.Str
- Mined.T
- Mines
- Mines.Max
- Mines.Want
- Mission
- Mission$
- Money
- Name
- Natives
- Natives.Change
- Natives.Change$
- Natives.Gov
- Natives.Gov$
- Natives.Happy
- Natives.Happy$
- Natives.Race
- Natives.Race$
- Natives.Tax
- Natives.Tax.Base
- Natives.Tax.Income
- Natives.Tax.Max
- Orbit
- Orbit.Enemy
- Orbit.Own
- Owner
- Owner$
- Owner.Adj
- Played
- Score
- Shipyard
- Shipyard.Action
- Shipyard.Id
- Shipyard.Name
- Storage.Ammo
- Storage.Beams
- Storage.Engines
- Storage.Hulls
- Storage.Launchers
- Supplies
- Task
- Task.Base
- Tech.Beam
- Tech.Engine
- Tech.Hull
- Tech.Torpedo
- Temp
- Temp$
- Type
- Type.Short