+0 8 BYTEs Signature "CCteam0", 26 +8 WORD Flags Bit 0 Automatic synchronisation with alliances Bit 1 Automatic synchronisation of transfer settings with teams Bits 2..15 Reserved, set to 0 +10 12 BYTEs Player teams. Each byte specifies for each player which team he is in. Team numbers range from 1 to 11. Player slot 12 has the constant team number 12, for handling the Alien Marauders. +22 12 BYTEs Reserved for team colors. +34 n BYTEs 12 Pascal strings with team names. --- Data Transfer Settings [PCC v1.0.2.1+] --- +? 11 BYTEs Automatic sending of alliance messages, indexed by receiver of information: Bit 0 Automatically send Informer Alliance Messages (planet list) Bit 3 Automatically send RST password +? 11 BYTEs Acceptance of alliance messages, indexed by sender of message: Bit 0 Accept Informer planet lists Bit 1 Accept VPA planet transmissions Bit 2 Accept VPA mine field transmissions Bit 3 Automatically load allied RST Bits 3..7 reserved, 0 +? WORD Passcode for Informer messages (0..9999)
The data transfer settings may be missing (PCC 1.0.2), in this case they are considered to be all-zero (no passcode, no transfer enabled).