+0 8 BYTEs Signature "CCteam0", 26
+8 WORD Flags
Bit 0 Automatic synchronisation with alliances
Bit 1 Automatic synchronisation of transfer
settings with teams
Bits 2..15 Reserved, set to 0
+10 12 BYTEs Player teams. Each byte specifies for each player which
team he is in. Team numbers range from 1 to 11. Player
slot 12 has the constant team number 12, for handling the
Alien Marauders.
+22 12 BYTEs Reserved for team colors.
+34 n BYTEs 12 Pascal strings with team names.
--- Data Transfer Settings [PCC v1.0.2.1+] ---
+? 11 BYTEs Automatic sending of alliance messages, indexed by receiver
of information:
Bit 0 Automatically send Informer Alliance
Messages (planet list)
Bit 3 Automatically send RST password
+? 11 BYTEs Acceptance of alliance messages, indexed by sender of
message:
Bit 0 Accept Informer planet lists
Bit 1 Accept VPA planet transmissions
Bit 2 Accept VPA mine field transmissions
Bit 3 Automatically load allied RST
Bits 3..7 reserved, 0
+? WORD Passcode for Informer messages (0..9999)The data transfer settings may be missing (PCC 1.0.2), in this case they are considered to be all-zero (no passcode, no transfer enabled).



