This file contains a battle simulation saved in AFSim. Informer (a utility by the same author) can pass "real" situation in this format to AFSim.
+0 WORD Number of ships in the simulation
+2 50 RECORDs of 54 bytes: ships in the battle
+0 BYTE 3 (Length of FCode)
+1 3 BYTEs FCode of ship
+4 WORD ? (1000, for empty records 2000)
+6 WORD Shields
+8 WORD Engine (1..9)
+10 WORD Hull (1..105)
+12 20 BYTEs Name, a BASIC String. The name is assigned
by AFSim if the ship data is changed. When
exporting the battle from Informer, a
"real" ship name is stored here.
+32 WORD Damage %
+34 WORD Crew
+36 WORD Id (for empty records 1500)
+38 WORD Owner (1..11, for empty records 15)
+40 WORD Number of image in RESOURCE.PLN
+42 WORD Beam Type (1..10)
+44 WORD Beam Count
+46 WORD Number of fighter bays
+48 WORD Torpedo Type
+50 WORD Number of Torpedoes/Fighters
+52 WORD Number of Torpedo launchers
+2702 BYTE 3 (Length of FCode)
+2703 3 BYTEs FCode of planet, if playing
+2706 WORD Planet owner or 0
+2708 WORD Defense on planet
+2710 WORD Starbase beam tech or 0
+2712 WORD Number of starbase fighters
+2714 WORD Defense on starbaseUnused ship records are filled with FFh, except for the fields at offset 4, 36 and 38. If there is neither a planet, nor a starbase playing, the last 14 bytes are 0.



