This file contains a battle simulation saved in AFSim. Informer (a utility by the same author) can pass "real" situation in this format to AFSim.
+0 WORD Number of ships in the simulation +2 50 RECORDs of 54 bytes: ships in the battle +0 BYTE 3 (Length of FCode) +1 3 BYTEs FCode of ship +4 WORD ? (1000, for empty records 2000) +6 WORD Shields +8 WORD Engine (1..9) +10 WORD Hull (1..105) +12 20 BYTEs Name, a BASIC String. The name is assigned by AFSim if the ship data is changed. When exporting the battle from Informer, a "real" ship name is stored here. +32 WORD Damage % +34 WORD Crew +36 WORD Id (for empty records 1500) +38 WORD Owner (1..11, for empty records 15) +40 WORD Number of image in RESOURCE.PLN +42 WORD Beam Type (1..10) +44 WORD Beam Count +46 WORD Number of fighter bays +48 WORD Torpedo Type +50 WORD Number of Torpedoes/Fighters +52 WORD Number of Torpedo launchers +2702 BYTE 3 (Length of FCode) +2703 3 BYTEs FCode of planet, if playing +2706 WORD Planet owner or 0 +2708 WORD Defense on planet +2710 WORD Starbase beam tech or 0 +2712 WORD Number of starbase fighters +2714 WORD Defense on starbase
Unused ship records are filled with FFh, except for the fields at offset 4, 36 and 38. If there is neither a planet, nor a starbase playing, the last 14 bytes are 0.