[Posting] Re: Maintenance-free functions
From:Siba
Thread:Maintenance-free functions
Forum:Bugs
In reply to:Re: Maintenance-free functions
Date:Wed, 2020-06-17 09:40 GMT
Edited:Wed, 2020-06-17 09:46 GMT

The idea of having some sort of site-wide currency to do things is not new, e.g. here. It needs some thought and some computation to balance, and I must admit I haven't done either yet. I originally even thought that the Reliability score (or something very similar) could be the currency.

Reliability scores are site-ultimate, but I meant tokens that earned each game separately.

The other idea was to have some sort of voting,

Voting is a problem here, 'cause most of players ignore votings.

Voting would prevent the problem that for popular holidays (e.g. Christmas/New Year) everyone hopes for the others to spend their tokens on a host break.

It is yours to choose, spend or wait. Or open forum discussion about and ask all players to give one token for holidays. But if nobody answer, it'll still be yours. All players should see, if somebody already spent token to skip. And, if all trns are in anyway, token may return back to the player.

And, it'd be good to have the auto-delay option, if you have tokens >0, and your trn is absent, you may lose one automatically, and hostrun will be skipped.

I am not yet convinced of using tokens to unilaterally prolong a game. Essentially this means you obligate 10 others to play for you. So, this would have to have a high price at least. Voting would solve this, too.

Yes, if I played 80 turns to make others fun, I can ask 5 turns more to get fun for myself. I think it'd be acceptable for anybody.

Voting would also need rules, e.g. at least one week lead, only players can vote, majority wins. --Stefan

As i said before, majority stays quiet. It's predictable you'll have 2 opponents, and 8 players that's not interested in you task, so you'll always lose in voting.