End Condition

[Posting] End Condition
Thread opener, Player 1 (The Feds)
Posted Fri, 2018-08-03 10:14 GMT, edited Fri, 2018-08-03 10:15 GMT

It's now turn 4. Any ideas how to end this? :smile:

Here is a funny one:
We add up a "rankscore" from all the stats besides total ships, which will be simply the sum of all ranks. Which means a number which may vary from 6 (ranked first everywhere) to 66 (ranked 11th everywhere).

End condition will be to keep a rankscore of 8 or less for 10 turns.
The first turn there as the conditions shall be reached is turn 50. (so the game will end at turn 50 if somebody ends up as the privs did in NorthStar 4, but the game will carry on as long as there is no clear first position)

The players shall than be ranked according to this rankscore (lower is better obviously) using any one of them to decide ranks in case of a tie. (pt-score would be best because that one is always unique for every player)

[Posting] Re: End Condition
Player 5 (The Privateers)
Posted Fri, 2018-08-03 19:50 GMT

It's now turn 4. Any ideas how to end this? :smile:

Here is a funny one:
We add up a "rankscore" from all the stats besides total ships, which will be simply the sum of all ranks. Which means a number which may vary from 6 (ranked first everywhere) to 66 (ranked 11th everywhere).

End condition will be to keep a rankscore of 8 or less for 10 turns.
The first turn there as the conditions shall be reached is turn 50. (so the game will end at turn 50 if somebody ends up as the privs did in NorthStar 4, but the game will carry on as long as there is no clear first position)

The players shall than be ranked according to this rankscore (lower is better obviously) using any one of them to decide ranks in case of a tie. (pt-score would be best because that one is always unique for every player)

for my understanding is the the win-condition when nothing is declared - last man standing.

[Posting] Re: End Condition
Thread opener, Player 1 (The Feds)
Posted Sat, 2018-08-11 17:26 GMT, edited Sat, 2018-08-11 17:26 GMT

for my understanding is the the win-condition when nothing is declared - last man standing.

Okay. :smile:

But really - is this consensus among all the players?

[Posting] Re: End Condition
Player 2 (Get of Fenris)
Posted Sun, 2018-08-12 22:39 GMT, edited Thu, 2018-08-16 18:58 GMT

for my understanding is the the win-condition when nothing is declared - last man standing.

Okay. :smile:

But really - is this consensus among all the players?

I would love to play a longer game. But unless there are no quiters and all the players are at least decent in play strength there is no sense cause common scenario in such games is one player has like 100 planets to his disposal and the other one like 30-40 and has to fight for more. It's just not possible to dethrone such monstrous player. So standard turn 80 ending is the best solution.