Forum for North Star 7 (#44)

[Posting] End Condition
Thread opener, Player 1 (The Feds)
Posted Fri, 2018-08-03 10:14 GMT, edited Fri, 2018-08-03 10:15 GMT

It's now turn 4. Any ideas how to end this? :smile:

Here is a funny one:
We add up a "rankscore" from all the stats besides total ships, which will be simply the sum of all ranks. Which means a number which may vary from 6 (ranked first everywhere) to 66 (ranked 11th everywhere).

End condition will be to keep a rankscore of 8 or less for 10 turns.
The first turn there as the conditions shall be reached is turn 50. (so the game will end at turn 50 if somebody ends up as the privs did in NorthStar 4, but the game will carry on as long as there is no clear first position)

The players shall than be ranked according to this rankscore (lower is better obviously) using any one of them to decide ranks in case of a tie. (pt-score would be best because that one is always unique for every player)

[Posting] Re: End Condition
Posted Fri, 2018-08-03 19:50 GMT

It's now turn 4. Any ideas how to end this? :smile:

Here is a funny one:
We add up a "rankscore" from all the stats besides total ships, which will be simply the sum of all ranks. Which means a number which may vary from 6 (ranked first everywhere) to 66 (ranked 11th everywhere).

End condition will be to keep a rankscore of 8 or less for 10 turns.
The first turn there as the conditions shall be reached is turn 50. (so the game will end at turn 50 if somebody ends up as the privs did in NorthStar 4, but the game will carry on as long as there is no clear first position)

The players shall than be ranked according to this rankscore (lower is better obviously) using any one of them to decide ranks in case of a tie. (pt-score would be best because that one is always unique for every player)

for my understanding is the the win-condition when nothing is declared - last man standing.

[Posting] Re: End Condition
Thread opener, Player 1 (The Feds)
Posted Sat, 2018-08-11 17:26 GMT, edited Sat, 2018-08-11 17:26 GMT

for my understanding is the the win-condition when nothing is declared - last man standing.

Okay. :smile:

But really - is this consensus among all the players?

[Posting] Re: End Condition
Player 2 (Get of Fenris)
Posted Sun, 2018-08-12 22:39 GMT, edited Thu, 2018-08-16 18:58 GMT

for my understanding is the the win-condition when nothing is declared - last man standing.

Okay. :smile:

But really - is this consensus among all the players?

I would love to play a longer game. But unless there are no quiters and all the players are at least decent in play strength there is no sense cause common scenario in such games is one player has like 100 planets to his disposal and the other one like 30-40 and has to fight for more. It's just not possible to dethrone such monstrous player. So standard turn 80 ending is the best solution.

[Posting] Re: End Condition
Thread opener, Player 1 (The Feds)
Posted Sat, 2019-04-13 19:50 GMT

btw

playing with 5 players left is kinda ridiculous.

Is there a way to end this somehow??

[Posting] Re: End Condition
Player 2 (Get of Fenris)
Posted Sun, 2019-04-14 07:52 GMT

playing with 5 players left is kinda ridiculous. Is there a way to end this somehow??

I don't see anything wrong in playing with 5 players. It's a common scenario after first wars are over.

Ridiculous is starting a game without any end condition because finding a consensus in the middle of the game is like mission impossible. Ridiculous is using PTscore as winner determinant.

NorthStar games usually are ending when there is no will to keep going. Just make a voting comcitcat and we will see.

[Posting] Re: End Condition
Player 6 (The Cyborg)
Posted Sun, 2019-04-14 08:45 GMT

Domain 200-250 planets is the best end condición. At turn 40 the players live in only houses and no atack. The only objetivé is have ships Before ship limit.End a game with 40 starbase and witn no combat ships.

playing with 5 players left is kinda ridiculous. Is there a way to end this somehow??

I don't see anything wrong in playing with 5 players. It's a common scenario after first wars are over.

Ridiculous is starting a game without any end condition because finding a consensus in the middle of the game is like mission impossible. Ridiculous is using PTscore as winner determinant.

NorthStar games usually are ending when there is no will to keep going. Just make a voting comcitcat and we will see.

[Posting] Re: End Condition
Thread opener, Player 1 (The Feds)
Posted Sun, 2019-04-14 09:15 GMT, edited Sun, 2019-04-14 10:32 GMT

I don't see anything wrong in playing with 5 players. It's a common scenario after first wars are over.

Ridiculous is starting a game without any end condition because finding a consensus in the middle of the game is like mission impossible. Ridiculous is using PTscore as winner determinant.

NorthStar games usually are ending when there is no will to keep going. Just make a voting comcitcat and we will see.

Well I did try to go for some endconditions in the beginning. And I don't think it's impossible now. Just hard.

And if we had some serious wars at the beginning I wouldn't complain but you espescially just burned through an unarmed carrierfleet and built ships for the PBPs. Which is quite a cheap way to go (not that you really had a choice mind ya). Now somewhere else the exact same thing happens to the crystals and IF by any means one of the top 3 players should do the same with the privateers then this game is over without any fun for anyone whatsoever.

To vote on an endcondition right now is out of question as long as darkclow doesn't participate in the discussion. His views are mandatory.

Personally I don't mind to use something else than PT-score. Though FEDs aren't given the same advantage over the rest due to PT-Score as in the usual setups here. As long as we play this will be decided on the field and not via PT-score.

Anyway and regardless to this being a northstar game I propose a nonaggression treaty for the FED, Lizzy and Klingons concerning the privateer space as long as priv-position is vacant.

[Posting] Re: End Condition
Player 3 (The Bird Men)
Posted Mon, 2019-04-15 09:47 GMT

Just my 0,02 cents

The top 3 races are near one another. Why don't you attack each other????? Are you afraid of loosing? Or what?

I don't see anything wrong in playing with 5 players. It's a common scenario after first wars are over.

Ridiculous is starting a game without any end condition because finding a consensus in the middle of the game is like mission impossible. Ridiculous is using PTscore as winner determinant.

NorthStar games usually are ending when there is no will to keep going. Just make a voting comcitcat and we will see.

Well I did try to go for some endconditions in the beginning. And I don't think it's impossible now. Just hard.

And if we had some serious wars at the beginning I wouldn't complain but you espescially just burned through an unarmed carrierfleet and built ships for the PBPs. Which is quite a cheap way to go (not that you really had a choice mind ya). Now somewhere else the exact same thing happens to the crystals and IF by any means one of the top 3 players should do the same with the privateers then this game is over without any fun for anyone whatsoever.

To vote on an endcondition right now is out of question as long as darkclow doesn't participate in the discussion. His views are mandatory.

Personally I don't mind to use something else than PT-score. Though FEDs aren't given the same advantage over the rest due to PT-Score as in the usual setups here. As long as we play this will be decided on the field and not via PT-score.

Anyway and regardless to this being a northstar game I propose a nonaggression treaty for the FED, Lizzy and Klingons concerning the privateer space as long as priv-position is vacant.

[Posting] Re: End Condition
Thread opener, Player 1 (The Feds)
Posted Mon, 2019-04-15 19:50 GMT

Why don't you attack each other?????

*lol*