Rules and Strategy for our beloved game

[Posting] pconfig.src available for download / review?
Thread opener
Posted Wed, 2017-09-06 17:07 GMT

I have been unable to find a pconfig.src for the Titan or Phoenix-style games ... would anyone be kind enough to share?

It's been a **long** time since my last RST was turned in, but I'm looking to get back into the game and was thrilled to find a live host with active players.

Being new to phost, I thought it would be wise to read up on the actual configuration used at this site. Did a test run locally, against the Spacelord AI, and AllowAlternativeTowing really bit me in the -- behind. Need to rethink / relearn my strategies when that option is in play.

Hope to see you on the battlefield soon(ish)!

[Posting] Re: pconfig.src available for download / review?
Posted Wed, 2017-09-06 18:38 GMT, edited Wed, 2017-09-06 18:39 GMT

The configuration is created when Master is run, thus it is not available for download for a game that has not started yet. (But this reminds me that there should be a preview feature.)

If you are join a game, you will have access to the game's file area, which will contain pconfig.src for download once the game starts.

The pconfig.src for Titan was posted here: Configuration

Here's one for Phoenix:

#
#  PHost 4 Configuration File -- Simple Version
#
#  This is a simple configuration file for starters. It contains only
#  the required parameters; all the little "unimportant" ones were left
#  out.
#
#  This configures a "standard" game with PBP build queue, all PHost
#  features on (except remote control which is confusing to many
#  beginners). The choice of battle type is done with the shiplist.txt
#  file.
#
#  This file does not contain a %PCONTROL section; add one if you wish
#  to have add-ons in your game. "complete.src" contains a pcontrol
#  section which you can copy.
#

% PHOST

#
#  Overall game characteristics
#

  GameName                        = Phoenix 6
  AllowRegisteredFunctions        = Yes
  ScoringMethod                   = Compatible
  NumShips                        = 500

  AllowPlayerMessages             = Yes
  AllowAnonymousMessages          = Yes

  CPEnableGive                    = Yes
  CPEnableAllies                  = Yes
  CPEnableRaceName                = Yes
  CPEnableRemote                  = No

# WraparoundRectangle is only used when AllowWraparoundMap is Yes.
# On a "flat" map, the map is as big as it is.
  AllowWraparoundMap              = Yes
  WraparoundRectangle             = 1000,1000,3000,3000

  RoundGravityWells               = Yes

#
#  Player Preferences
#
#  Players can change these using CP commands. You can turn off the
#  "Language" command if you only have the plangeng.hst language file.
#  In "Language", the first element is the Host's choice of language.
#  All other settings are "No" (conservative defaults that work with
#  all clients).
#

  Language                        = English,English,English,English,English,English,English,English,English,English,English,English
  AllowMoreThan50Targets          = No,No,No,No,No,No,No,No,No,No,No
  FilterPlayerMessages            = No,No,No,No,No,No,No,No,No,No,No
  AllowMoreThan500Minefields      = No,No,No,No,No,No,No,No,No,No,No

  CPEnableLanguage                = Yes

#
#  Minefields
#

## General

  AllowMinefields                 = Yes
  AllowWebMines                   = Yes
  MineDecayRate                   = 5
  MaximumMinefieldRadius          = 200
  CPNumMinefields                 = 500

## Movement through Mines

  MineHitOdds                     = 1
  WebMineHitOdds                  = 5
  MineHitOddsWhenCloakedX10       = 5
  HullTechNotSlowedByMines        = 7

## Mine Sweeping

  MineScanRange                   = 250
  AllowMinesDestroyMines          = Yes

# Note that because Mine Sweeping happens after decay in PHost, the sweep
# ranges must be larger than in THost to yield roughly the same results.
  MineSweepRate                   = 4
  MineSweepRange                  = 5
  WebMineSweepRate                = 3
  WebMineSweepRange               = 3
  FighterSweepRate                = 0,0,0,0,0,0,0,0,0,0,15
  FighterSweepRange               = 0,0,0,0,0,0,0,0,0,0,80
  AllowColoniesSweepWebs          = No

### Ion Storms

  IonStormActivity                = 0
  IonStormsHideMines              = Yes

#
#  Planets (Production)
#

  RaceMiningRate                  = 70,200,100,100,100,100,100,100,100,100,100
  ProductionRate                  = 100,100,100,100,100,100,100,100,100,100,100

  StructureDecayPerTurn           = 1
  StructureDecayOnUnowned         = 1

  ColonistTaxRate                 = 200,100,100,100,100,100,100,100,100,100,100
  MaxPlanetaryIncome              = 6000

  ClimateLimitsPopulation         = Yes
  AllowEatingSupplies             = Yes
  ClimateDeathRate                = 3

  BorgAssimilationRate            = 100

#
#  Planets (Combat)
#

  GroundKillFactor                = 1,30,1,15,1,1,1,1,1,1,1
  GroundDefenseFactor             = 1,10,1,5,1,1,1,1,1,1,1

  FreeFighters                    = 0,0,1,1,1,1,1,15,0,0,0
  AllowPlanetAttacks              = Yes

#
#  Ships (Building)
#

  AllowPriorityBuild              = Yes
  BuildQueue                      = PBP
  BuildChangeRelativePenalty      = 100
  BuildPointReport                = Allies

  RecycleRate                     = 75
  AllowShipCloning                = Yes
  ShipCloneCostRate               = 300,300,200,200,2000,200,1000,200,200,300,200

## PBP Building
  PBPCostPer100KT                 = 250
  PBPMinimumCost                  = 500
  PBPCloneCostRate                = 200

## Ship Build Queue
# (The SBQ parameters are ignored when you use a PBP queue. We just
# show the defaults for a PAL queue.)
  SBQBuildPALBoost                = 1
  SBQNewBuildPALBoost             = 1
  SBQPointsForAging               = 1200
  SBQBuildChangePenalty           = 0
  SBQBoostExpX100                 = 0

## Acquiring PALs
# The idea behind a PAL queue is that you have to destroy 2N kt mass
# to be granted a N kt priority build.
  PALDecayPerTurn                 = 0
  PALPlayerRate                   = 100
  PALCombatAggressor              = 0
  PALAggressorPointsPer10KT       = 2
  PALOpponentPointsPer10KT        = 2
  PALAggressorKillPointsPer10KT   = 8
  PALOpponentKillPointsPer10KT    = 8
  PALCombatPlanetScaling          = 80
  PALCombatBaseScaling            = 120
  PALShipCapturePer10Crew         = 0
  PALRecyclingPer10KT             = 10
  PALBoardingPartyPer10Crew       = 0
  PALGroundAttackPer100Clans      = 0
  PALGloryDevice                  = 0
  PALGloryDevicePer10KT           = 10
  PALGloryDamagePer10KT           = 2
  PALGloryKillPer10KT             = 8
  PALImperialAssault              = 0
  PALRGA                          = 0
  PALPillage                      = 0
  PALIncludesESB                  = No
  PALShipMinekillPer10KT          = 4

## Ships (Movement)

  AllowNoFuelMovement             = No

## Ships (Missions)
  AllowBuildFighters              = No,No,No,No,No,No,No,No,Yes,Yes,Yes

  AllowDeluxeSuperSpy             = Yes
  AllowRebelGroundAttack          = Yes
  AllowSuperRefit                 = Yes
  AllowHiss                       = Yes

  AllowExtendedMissions           = Yes
  AllowBeamUpClans                = Yes
  AllowBeamUpMultiple             = Yes

## Cloak
  CloakFailureRate                = 0
  CloakFuelBurn                   = 5
  DamageLevelForCloakFail         = 21
  AllowCloakedShipsAttack         = Yes
  AlternativeAntiCloak            = Yes
  AntiCloakImmunity               = No,No,No,No,No,No,No,No,No,No,No

## Rob
  RobCloakedShips                 = No
  RobFailureOdds                  = 5

## Tow
  AllowOneEngineTowing            = No
  AllowBoardingParties            = Yes
  TowedShipsBreakFree             = Yes
  AllowTowCloakedShips            = No
  AllowAlternativeTowing          = Yes

## Scanners
  ScanRange                       = 300
  SensorRange                     = 250
  DarkSenseRange                  = 200
  ExtendedSensorSweep             = Yes

# Ships (Combat)

  AllowFedCombatBonus             = Yes

#
#   Wormholes
#

  AllowWormholes                  = Yes
  WrmVoluntaryTravel              = Yes
  WrmTravelCloaked                = No
  WormholeUFOsStartAt             = 51

% phost

AllowAlternativeCombat = Yes
AllowEngineShieldBonus = Yes
AllowESBonusAgainstPlanets = Yes
BayLaunchInterval = 2
BayRechargeBonus = 1
BayRechargeRate = 40
BeamFiringRange = 25000
BeamHitBonus = 12
BeamHitFighterCharge = 460
BeamHitFighterRange = 100000
BeamHitOdds = 70
BeamHitShipCharge = 600
BeamRechargeBonus = 4
BeamRechargeRate = 4
CloakedMineTravelSafeWarp = 2
CloakMineOddsWarpBonusX100 = 5
CrewKillScaling = 30
DamageLevelForChunnelFail = 11
EModBayRechargeBonus = 0,0,0,0
EModBayRechargeRate = 4,8,5,0
EModBeamHitBonus = 2,2,3,5
EModBeamHitFighterCharge = 0,0,0,0
EModBeamHitOdds = 4,4,5,8
EModBeamRechargeBonus = 0,0,1,1
EModBeamRechargeRate = 0,1,1,2
EModCrewKillScaling = -3,-6,-9,-12
EModEngineShieldBonusRate = 2,4,6,8
EModExtraFighterBays = 0,0,1,1
EModFighterBeamExplosive = 0,0,0,0
EModFighterBeamKill = 0,0,0,0
EModFighterMovementSpeed = 0,0,0,0
EModHullDamageScaling = 0
EModMaxFightersLaunched = 2,4,4,4
EModPlanetaryTorpsPerTube = 0,0,0,0
EModShieldDamageScaling = 0
EModShieldKillScaling = 0
EModStrikesPerFighter = 0,0,0,1
EModTorpHitBonus = 1,2,3,4
EModTorpHitOdds = 1,2,3,5
EModTubeRechargeBonus = 1,1,2,3
EModTubeRechargeRate = 1,2,3,5
EngineShieldBonusRate = 20
EPCombatDamageScaling = 200
EPCombatKillScaling = 800
EPPlanetAging = 25
EPRecrewScaling = 30
EPShipAging = 15
EPShipAlchemy100KT = 5
EPShipChunnel = 30
EPShipHyperjump = 30
EPShipMovement100LY = 40
EPTrainingScale = 55,48,55,55,80,52,55,48,71,67,67
ExactExperienceReports = Yes
ExperienceLevelNames = Recruit,Soldier,Experienced,Elite,Ultra Elite
ExperienceLevels = 750,1500,3000,6000
ExperienceLimit = 9000
ExtraFighterBays = 3,0,0,0,0,0,0,0,0,0,0
FighterBeamExplosive = 9
FighterBeamKill = 9
FighterFiringRange = 3000
FighterKillOdds = 10
FighterMovementSpeed = 300
FireOnAttackFighters = Yes
HullDamageScaling = 20
MaxFightersLaunched = 30
MaxShipsHissing = 10
MeteorShowerOdds = 2
MineTravelSafeWarp = 2
PlanetaryTorpsPerTube = 0
PlanetsHaveTubes = No
RamScoopFuelPerLY = 1
RGANeedsBeams = Yes
ShieldDamageScaling = 40
ShieldKillScaling = 0
ShipMovementSpeed = 100
StandoffDistance = 10000
StrikesPerFighter = 5
TorpFiringRange = 30000
TorpHitBonus = 13
TorpHitOdds = 50
TowStrengthDistanceScale = 9
TowStrengthEngineScale = 1
TubeRechargeBonus = 7
TubeRechargeRate = 30
WrmScanRange = 150
[Posting] Re: pconfig.src available for download / review?
Thread opener
Posted Thu, 2017-09-07 06:11 GMT

Thank you very much! Nifty formatting support for pconfig.src. :smile:

AllowAlternativeTowing = Yes

certainly changes the balance for races like the Fascist in standard shiplist games. It's no longer possible to tow a Biocide away with a cloaker.

(Normally they would use a cloaked Coldpain to tow a single, strong enemy away to a few waiting Vicky's and Glory Devices.)

Anyway ... I'll just need to adjust my old strategies, avoid some specific races or maybe look into Plist games.

See you around!

[Posting] Re: pconfig.src available for download / review?
Posted Thu, 2017-09-07 06:34 GMT

...

AllowAlternativeTowing = Yes

certainly changes the balance for races like the Fascist in standard shiplist games...

As well as configuration for the PBP build queue.