[Posting] Re: new VPA 3.7x released
From:wasp
Thread:new VPA 3.7x released
Forum:Talk
In reply to:Re: new VPA 3.7x released
Date:Fri, 2018-03-02 07:56 GMT

Thanks

The idea is not to replace randmax but to alter the randmax.ini file in the game dir, as echoview does. Then you run randmax outside VPA.

In the planet screen you can have a section to put the goals for that planet for randmax.

I remembered that it would be nice to have the number of turns to reach 100% again from the current happiness with tax set to zero.

I wouldn't mind also an interface with randmax Thanks

ok. I would like to see on the planet screen information about: - incoming with safetax - how much mcs come if the happiness is at 100% and i set the tax at x% so that the happiness drops to 70%. I don't like the economy screen nor the borg calculator. The T or Ctrl-T button doesn't tell us how much the happiness will drop.

Is this a good thread for a feature request for the next version?

Yes, why not. I will read it.

Ok, thank you for the input - although I have the sources of Randmax the implementation can be tricky. Using Randmax within VPA should be more than just starting the batch. I think the handling of the taxes is not the main problem, mostly you will have only a few planets in your focus. I will keep that in mind - in case I have spare time to look at the sources again - right now I only play and will not code.